FiskFille’s SuperHeroes Mod (1.7.10) – Become Epic Heroes
FiskFille’s SuperHeroes Mod (1.7.10) adds in a machine that can be used to gain massive amounts of epic Superheroes! With these costumes you gain incredible powers.
This mod adds a variety of Superheroes, primarily from the DCTV shared universe and the Marvel Cinematic Universe.
Features:
- 32 amazing hero and villain suits to craft upon launch, including Captain America, Iron Man, The Flash, Batman and many, many more!
- Iconic suit abilities and weapons, such as Batman’s Batarangs, Ant-Man’s size-shifting and Iron Man’s Repulsor Tech.
- 3D-modeled weapons and equipment related to characters, such as the Cosmic Treadmill for The Flash and Captain America’s Vibranium Shield.
- Craftable Display Stands for your suits, which also allow for instant changing.
- Secret additional features can be found with certain heroes, including The Flash and Ant-Man.
Suits:
Arsenal
- 1792 material (or 4 tutridium gems) per suit piece.
- Powers & Abilities
- + 80% Damage Reduction
- + 2.5 Fall Resistance
- + 15% Arrow Damage
- + 3 Punch Damage
- + 60% Bow Drawback Speed
- Weapons
- Compound Bow
- Quiver
- Arrows
Captain Cold
- 4 tutridium gems (2048 material) PER PIECE
- Powers & Abilities
- Cold Resistance
- + 80% Damage Reduction
- + 2 Fall Resistance
- + 4 Punch Damage
- Weapon
- Cold Gun
Heatwave
- 4 tutridium gems (2048 material) PER PIECE
- Powers & Abilities
- Heat Resistance
- + 80% Damage Reduction
- + 2 Fall Resistance
- + 4.5 Punch Damage
- Weapon
- Heat Gun
Ant-Man
- He can change his size by shrinking. When shrunk down, he deals 50% more damage.
- When he is shrunk, the bar at the bottom indicates his mass – when his mass gets too low, he will get transported into the Quantum Realm.
- At his smallest size, he is capable of entering gaps of 1/16 block size (such as the gap in a staircase).
- 3008 material (or 6 tutridium gems) per suit piece.
- Powers & Abilities
- Size Manipulation
- Shrink (Suit Ability 1)
- Grow (Suit Ability 2)
- + 85% Damage Reduction
- + 2 Fall Resistance
- + 2.5 Punch Damage
- + 0.5 Jump Height
Arrow
- 2976 material (or 6 tutridium gems) per suit piece.
- Powers & Abilities
- + 85% Damage Reduction
- + 2.5 Fall Resistance
- + 25% Arrow Damage
- + 5 Punch Damage
- + 70% Bow Drawback Speed
- Weapons
- Compound Bow
- Quiver
- Arrows
Black Canary
- 3136 material (or 7 tutridium gems) per suit piece.
- Powers & Abilities
- Canary Cry
- Hold Suit Ability 1 to use
- + 85% Damage Reduction
- + 5 Fall Resistance
- + 1 Jump Height
- + 25% Sprint Speed
- + 20% Sword Damage
- + 4 Punch Damage
- Weapons
- Tactical Tonfas
Dark Archer
- 2720 material (or 6 tutridium gems) per suit piece.
- Powers & Abilities
- + 85% Damage Reduction
- + 4 Fall Resistance
- + 6 Sword Damage
- + 80% Bow Drawback Speed
- Weapons
- Compound Bow
- Quiver
- Arrows
Falcon
- 3200 material (or 7 tutridium gems) per suit piece.
- Powers & Abilities
- Gliding Flight
- Press “space” (jump key) while falling to activate wings and begin flying.
- Hold “W” (forward key) to accelerate, release to simply glide.
- + 85% Damage Reduction
- + 3 Fall Resistance
- + 50% Attack Damage
- + 1 Jump Height
- + 3 Punch Damage
- Weapons
- Wings
- Flying straight into a mob or another player will do damage to them, scaled by the speed and angle you attack at.
- Diving straight into the ground at a steep angle or at a high speed can cause the player to take serious damage. In order for a safe landing, you must be as horizontal to the ground as possible and/or be going at a slow speed.
Firestorm (Jax Jackson)
- 4608 material (or 9 tutridium gems) per suit piece.
- Powers & Abilities
- Pyrokinesis
- Fire Bolt (right click) – shoot a small fireball
- Fire Blast (hold Suit Ability 1) – shoot a continuous ray of fire
- Propelled Flight (hold space)
- Flying and Fire Blast can not be done at the same time
- Fire Immunity
- Cold Weakness
- + 85% Damage Reduction
- + 3 Punch Damage
Firestorm (Ronnie Raymond)
- 4608 material (or 9 tutridium gems) per suit piece.
- Powers & Abilities
- Pyrokinesis
- Fire Bolt (right click) – shoot a small fireball
- Fire Blast (hold Suit Ability 1) – shoot a continuous ray of fire
- Propelled Flight (hold space)
- Flying and Fire Blast can not be done at the same time
- Fire Immunity
- Cold Weakness
- + 85% Damage Reduction
- + 3 Punch Damage
Geomancer
- 3104 material (or 7 tutridium gems) per suit piece.
- Powers & Abilities
- Geokinesis
- Create a Tremor (Suit Ability 1 + Right Click) – Create a tremor that damages nearby mobs on the ground, in a 20 by 20 radius
- Smash Ground (Suit Ability 2 + Right Click) – Smash the ground you click on, creating a small crater and causing blocks to go flying
- WARNING: Unless disabled in the config, this will cause block damage
- + 85% Damage Reduction
- + 3 Fall Resistance
- + 40% Attack Damage
- + 4 Punch Damage
Kid Flash
- 3456 material (or 7 tutridium gems) per suit piece.
- Powers & Abilities
- Super-Speed
- Toggle Super-Speed (Suit Ability 1)
- Accelerate (Suit Ability 4)
- Decelerate (Suit Ability 3)
- Enhanced Reflexes
- Stare at an incoming arrow to catch it
- Accelerated Perception
- Toggle Slow Motion Vision (Suit Ability 2)
- Cellular Regeneration
- + 85% Damage Reduction
- + 5 Fall Resistance
- + 1 Jump Height
- + 4 Base Speed Levels
- + 2 Punch Damage
Killer Frost
- 3008 material (or 6 tutridium gems) per suit piece.
- Powers & Abilities
- Cryokinesis
- Shoot Ice Shard (Right-Click) – Shoot an ice shard in the direction you are looking, dealing damage and causing Frostbite
- Charge Ice (Suit Ability 1) – Charge the aforementioned ice shard, causing there to be more shards, and cause more damage
- Heat Weakness
- + 85% Damage Reduction
- + 3 Fall Resistance
- + 1 Jump Height
- + 20% Sprint Speed
- + 2 Punch Damage
Trajectory
- 3200 material (or 7 tutridium gems) per suit piece.
- Powers & Abilities
- Super-Speed
- Toggle Super-Speed (Suit Ability 1)
- Accelerate (Suit Ability 4)
- Decelerate (Suit Ability 3)
- Enhanced Reflexes
- Stare at an incoming arrow to catch it
- Accelerated Perception
- Toggle Slow Motion Vision (Suit Ability 2)
- + 85% Damage Reduction
- + 5 Fall Resistance
- + 1 Jump Height
- + 4 Base Speed Levels
- + 1 Punch Damage
Atom-Smasher
- He can change his size by growing, while retaining his strength.
- At his largest size, he stands at a little less than 6 blocks tall. You retain your perspective, and due to an extended range, you can interact with items further from you than the default range.
- 4736 material (or 10 tutridium gems) per suit piece.
- Powers & Abilities
- Size Manipulation
- Shrink (Suit Ability 1)
- Grow (Suit Ability 2)
- Superhuman Durability
- Ricochet any projectiles on impact
- Leaping
- Sprint + Jump to leap forwards
- + 90% Damage Reduction
- + 10 Fall Resistance
- + 1 Jump Height
- + 20% Sprint Speed
- + 9 Punch Damage
- – 40% Sword Damage
Captain America
- 4384 material (or 9 tutridium gems) per suit piece.
- Powers & Abilities
- Enhanced Reflexes
- Stare at an incoming arrow to catch it
- Cellular Regeneration
- + 90% Damage Reduction
- + 90% Attack Damage
- + 3 Jump Height
- + 40% Sprint Speed
- + 5 Punch Damage
- Weapons
- Captain America’s Shield
Deadpool
- 4512 material (or 9 tutridium gems) per suit piece.
- Powers & Abilities
- Healing Factor
- + 90% Damage Reduction
- + 5 Fall Resistance
- + 2 Jump Height
- + 40% Sprint Speed
- + 9 Sword Damage
- + 6 Punch Damage
- Weapons
- Deadpool’s Katanas
Green Arrow
- 4128 material (or 9 tutridium gems) per suit piece.
- Powers & Abilities
- + 90% Damage Reduction
- + 4 Fall Resistance
- + 25% Arrow Damage
- + 1 Jump Height
- + 15% Sprint Speed
- + 4 Sword Damage
- + 5 Punch Damage
- + 70% Bow Drawback Speed
- Weapons
- Compound Bow
- Quiver
- Arrows
Reverse-Flash
- 4736 material (or 10 tutridium gems) per suit piece.
- Powers & Abilities
- Super-Speed
- Toggle Super-Speed (Suit Ability 1)
- Accelerate (Suit Ability 4)
- Decelerate (Suit Ability 3)
- Enhanced Reflexes
- Stare at an incoming arrow to catch it
- Accelerated Perception
- Toggle Slow Motion Vision (Suit Ability 2)
- Cellular Regeneration
- + 90% Damage Reduction
- + 5 Fall Resistance
- + 1 Jump Height
- + 1 Sword Damage
- + 5 Base Speed Levels
- + 2 Punch Damage
- When full suit is equipped the player has a vibrating effect
Señor Cactus
- 4608 material (or 9 tutridium gems) per suit piece.
- Powers & Abilities
- Cactus Physiology
- Aim (Suit Ability 1)
- Right-click while aiming and looking at a cactus to revive it
- Right-click while not aiming to shoot a cluster of spikes
- Cellular Regeneration
- Heat Resistance
- + 90% Damage Reduction
- + 10 Fall Resistance
- + 1 Jump Height
- + 0.5 Step Height
- + 20% Sprint Speed
- + 4 Punch Damage
The Flash
- 4480 material (or 9 tutridium gems) per suit piece.
- Powers & Abilities
- Super-Speed
- Toggle Super-Speed (Suit Ability 1)
- Accelerate (Suit Ability 4)
- Decelerate (Suit Ability 3)
- Enhanced Reflexes
- Stare at an incoming arrow to catch it
- Accelerated Perception
- Toggle Slow Motion Vision (Suit Ability 2)
- Cellular Regeneration
- + 90% Damage Reduction
- + 5 Fall Resistance
- + 1 Jump Height
- + 4 Base Speed Levels
- + 2 Punch Damage
The Flash (Hunter Zolomon)
- 4288 material (or 9 tutridium gems) per suit piece.
- Powers & Abilities
- Super-Speed
- Toggle Super-Speed (Suit Ability 1)
- Accelerate (Suit Ability 4)
- Decelerate (Suit Ability 3)
- Enhanced Reflexes
- Stare at an incoming arrow to catch it
- Accelerated Perception
- Toggle Slow Motion Vision (Suit Ability 2)
- Cellular Regeneration
- + 90% Damage Reduction
- + 5 Fall Resistance
- + 1 Jump Height
- + 3 Base Speed Levels
- + 3 Punch Damage
The Flash (Jay Garrick)
- 4480 material (or 9 tutridium gems) per suit piece.
- Powers & Abilities
- Super-Speed
- Toggle Super-Speed (Suit Ability 1)
- Accelerate (Suit Ability 4)
- Decelerate (Suit Ability 3)
- Enhanced Reflexes
- Stare at an incoming arrow to catch it
- Accelerated Perception
- Toggle Slow Motion Vision (Suit Ability 2)
- Cellular Regeneration
- + 90% Damage Reduction
- + 5 Fall Resistance
- + 1 Jump Height
- + 4 Base Speed Levels
- + 2 Punch Damage
The Rival
- 4736 material (or 10 tutridium gems) per suit piece.
- Powers & Abilities
- Super-Speed
- Toggle Super-Speed (Suit Ability 1)
- Accelerate (Suit Ability 4)
- Decelerate (Suit Ability 3)
- Enhanced Reflexes
- Stare at an incoming arrow to catch it
- Accelerated Perception
- Toggle Slow Motion Vision (Suit Ability 2)
- Cellular Regeneration
- + 90% Damage Reduction
- + 5 Fall Resistance
- + 1 Jump Height
- + 1 Sword Damage
- + 5 Base Speed Levels
- + 2 Punch Damage
Zoom
- 5056 material (or 10 tutridium gems) per suit piece.
- Powers & Abilities
- Super-Speed
- Toggle Super-Speed (Suit Ability 1)
- Accelerate (Suit Ability 4)
- Decelerate (Suit Ability 3)
- Enhanced Reflexes
- Stare at an incoming arrow to catch it
- Accelerated Perception
- Toggle Slow Motion Vision (Suit Ability 2)
- Cellular Regeneration
- + 90% Damage Reduction
- + 5 Fall Resistance
- + 10% Attack Damage
- + 1 Jump Height
- + 6 Base Speed Levels
- + 3 Punch Damage
Atom
- He can change his size by shrinking. When shrunk down, he deals 50% more damage.
- When he is shrunk, the bar at the bottom indicates his mass – when his mass gets too low, he will get transported into the Quantum Realm. He is capable of surviving there by closing his mask.
- At his smallest size, he is capable of entering gaps of 1/16 block size (such as the gap in a staircase, or even smaller, between chests).
- 5632 material (or 11 tutridium gems) per suit piece.
- Powers & Abilities
- Propelled Flight
- Hold space to fly
- Size Manipulation
- Shrink (Suit Ability 1)
- Grow (Suit Ability 2)
- + 95% Damage Reduction
- + 90% Attack Damage
- + 6.5 Punch Damage
- – 2 Sword Damage
Batman (DCEU)
- 5824 material (or 12 tutridium gems) per suit piece.
- Powers & Abilities
- Utility Belt
- Switch Combat Mode (Suit Ability 1)
- Cycles through the different gadgets. (see Use Gadget)
- Reset Combat Mode (Suit Ability 2)
- Fist – normal use of hand
- Use Gadget (Right Click)
- Batarang – Reload Time: 1 second (holds 3 max)
- Freeze Grenade – Reload Time: 20 seconds (holds 1 max)
- Smoke Pellet – Reload Time: 20 seconds (holds 2 max)
- Gliding
- Press “space” (jump key) while falling to extend cape and begin gliding.
- + 95% Damage Reduction
- + 5 Fall Resistance
- + 60% Attack Damage
- + 1.5 Jump Height
- + 30% Sprint Speed
- + 8 Punch Damage
- Weapons
- Grappling Gun
Black Panther
- 5664 material (or 12 tutridium gems) per suit piece.
- Powers & Abilities
- + 95% Damage Reduction
- + 4 Fall Resistance
- + 30% Attack Damage
- + 2 Jump Height
- + 0.5 Step Height
- + 60% Sprint Speed
- + 11 Punch Damage
Colossus
- At his normal size, he stands at a little less than 3 blocks tall. You retain your perspective, and due to an extended range, you can interact with items further from you than the default range.
- 5952 material (or 12 tutridium gems) per suit piece.
- Powers & Abilities
- Superhuman Durability
- Ricochet any projectiles on impact
- Leaping
- Sprint + Jump to leap forwards
- Fire Immunity
- + 95% Damage Reduction
- + 10 Fall Resistance
- + 50% Attack Damage
- + 1 Jump Height
- + 0.5 Step Height
- + 13 Punch Damage
- – 40% Sword Damage
Iron Man
- 5696 material (or 12 tutridium gems) per suit piece.
- Powers & Abilities
- Propelled Flight
- Hold space to fly
- Repulsor Blast
- Aim (Suit Ability 1)
- Right-click while aiming to shoot
- Hovering
- Toggle Hover Mode (Suit Ability 2)
- + 95% Damage Reduction
- + 120% Attack Damage
- + 6.5 Punch Damage
- – 2 Sword Damage
Martian Manhunter
- At his normal size, he stands a little above normal height. You retain your perspective, and due to an extended range, you can interact with items further from you than the default range. This Martian Manhunter is from the Supergirl CW Show.
- 7936 material (or 16 tutridium gems) per suit piece.
- Powers & Abilities
- Shape-Shifting
- Shape-Shift (Suit Ability 1)
- Reset Form (Suit Ability 2)
- Intangibility
- Toggle Intangibility (Suit Ability 3)
- Invisibility
- Toggle Invisibility (Suit Ability 4)
- Flight
- Hold space to fly
- Fire Weakness
- + 99% Damage Reduction
- + 250% Attack Damage
- + 2 Sword Damage
- + 12 Punch Damage
Martian Manhunter (Comics)
- At his normal size, he stands a little above normal height. You retain your perspective, and due to an extended range, you can interact with items further from you than the default range.
- 8256 material (or 17 tutridium gems) per suit piece.
- Powers & Abilities
- Shape-Shifting
- Shape-Shift (Suit Ability 1)
- Reset Form (Suit Ability 2)
- Intangibility
- Toggle Intangibility (Suit Ability 3)
- Invisibility
- Toggle Invisibility (Suit Ability 4)
- Flight
- Hold space to fly
- Heat Vision
- Hold Suit Ability 5
- Fire Weakness
- + 99% Damage Reduction
- + 250% Attack Damage
- + 2 Sword Damage
- + 12 Punch Damage
Screenshots:
Getting Started:
To begin, you’ll need to find Tutridium Ore, which generates naturally in the world, in a similar manner to diamonds. You can also find Vibranium Ore, which can be used for other components.
You can then craft the Suit Fabricator block, in which such suits are created. Instead of placing standard materials in a grid-based pattern, you exchange Tutridium Gems in return for Material Points, which then are cashed into creating a piece of a suit.
Normal resources in the game are worth 1 point each, while Tutridium Gemstones are worth 512. Suit Accessories, such as Guns, Swords and Gadgets, all use the vanilla crafting system as normal, which can be found on the wiki, or with side-mods such as Not Enough Items.
Requires:
How to install:
How To Download & Install Mods with Minecraft Forge
How To Download & Install Fabric Mods
FiskFille’s SuperHeroes Mod (1.7.10) Download Links
For Minecraft 1.7.10
Forge version: Download from Server 1 – Download from Server 2